My Second Life birth date is the 24th of November 2006, and lasted 10 minutes when I first logged in. I was playing The Sims heavily at the time, so I was expecting something similar, but online. The look and feel of Second Life deterred me, and I simply didn’t get it. Until two years later.
One of my RL friends joined SL and became addicted to it. Did I miss something? I had to check out what got him so hooked.
It looked exactly the same: horrible. The difference though was that I had a friend there who introduced me to his friends and showed me around. I ended up renting my first house and bought a club. Later, another RL friend decided to join and became my business partner. I even managed to drag my long distance RL boyfriend at the time who had swore to many [other women] that he would never ever joined Second Life. But when you are apart for months at a time, Skype is great, but Second Life is something else to share intimacy.
I always find it difficult to explain what Second Life is and I don’t like using the word “game” because I love gaming on my Xbox (Shooter games mainly), but I can’t compare the two. They are simply two different experiences. I can’t call Second Life a game – even though you can play games in-world – because there is no end-game. Then again, The Sims, has no end-game either, but is considered a game.
Second Life is more like a 3D social network. Take Facebook, Twitter and Tinder, and mix them together, but all interactions are with avatars. After all, you can almost do the same things you do on social networks: message people, call, chat, take/share pictures, write profiles … but unlike social network you can dress up your avatar, rent a home, work to earn money, have sex, get married, have babies, etc.
Second Life has a bad reputation linked to a heavy sexual content. In all honesty, it is no different than Tinder, in that, you don’t need Second Life to do sexting, ghosting, taking advantage of someone or cheating on your partner.
Second Life is also about the content creators. Without them, Second Life would be nothing, and they are the ones who make us spend money, huge amount of money. There are brands to fit any budgets and any styles as we all come to Second Life with different backgrounds, different expectation, and different wallets.
As Second Life evolves, content creators evolves too, or not. Some offer excellent customer service with brilliant products or services, others become complacent, greedy, or lazy. Advertising campaigns can be vague and with Second Life bloggers that seem to only take pretty pictures that doesn’t say much about the products, I often say, “Well, had I known this or that, I wouldn’t have bought the darn thing in the first place.”
While some content creators don’t mind the feedback, others will not tolerate it, and being banned is a real threat that will keep most mouths shut, so here I am reviewing and comparing products and services for the people who care about what they’re buying and don’t like to feel like they’ve been ripped off.
I am a consumer, so I can recognise a good product/service/customer support. Meanwhile I acknowledge that I don’t have any experience in creating anything in Second Life, and I have talked to some creators who will happily explain the challenges they experience when building something, and what not.
Don’t hesitate to contact me if you think there is something worth talking about.
Without feedback, whether they want to hear it or not, content creators won’t get better or evolve (unless they’re almost perfect).